[:1]Rather than create multiple threads, I'll ask them as they occur here.
First. In SupCom1, you got a bonus for building an energy generator next to a mex, or factory. Is this still true for SupCom2, as I've seen it a few times in the replays I've watched?|||Nope, no bonus. You build factories next to economic structures so if you get a shield on the factory it also covers the mex/pgen.|||splattedone|||Yeah, that's a valid opening, as long as you don't die.|||DK63|||In perspective, 350 mass is 7-8 tanks. If you had 400 mass in mexes, that'd be an extra 2.4 mass per second.
[EDIT:] Typo.|||2.4 mass more accurately. Each mex produces 1.2 mass per second. Each mex is 200 mass (without research). 400 mass / 200 mass = 2 mexes. 1.2 X 2 = 2.4.|||WTF is a jelly watch?
Reported!
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