It seems fairly obvious how the bug happens.|||cost reduction affects whatever engineers/ACU build.
noticed that a while ago. don't think it is a bug though.|||Naval experimentals are pretty much useless... Why bother fixing this (if its even an oversight) if its actually good?|||Working as intended IMO.
These XPs do not benefit from structure veterancy.|||Probably the true "bug" is that the descriptions in the game do not make it clear that this is possible.|||Bastilean|||Well, naval XPs are the only ones without gantries... so they don't get the normal cost reductions of gantry vet. IMO, it's fine.
Also, naval XPs are (pretty much) useless.|||I think it's pretty clear naval experimentals aren't supposed to have their cost decreased by training in a completely different upgrade tree.|||Shrug, as a programmer, it seems pretty logical to me.
ACU/Engy build cost reductions apply to things that ACU/Engys build directly.
So does Structure Training.
Naval Experimentals are things ACU/Engys build directly, in a similar manner to structures.
To exempt them, you'd need to write a special case that checks to see if the ACU/Eng is building a naval experimental and not a structure, and if so, don't apply the discount.
Which isn't difficult or complex at all, but it's a special case - applying the discount without exceptions is more logical to me as a programmer ;)|||Zeech, you pretty much repeated what I said
Thats my reasoning for why its probably intended|||Its my reasoning for why it makes logical sense to a programmer. I dont care what you said ;)|||I think the game balance reason of not getting gantry vet justifies it enough.|||Totally offtopic, but couldnt resist..
AdmiralZeech
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