the usual lobbey 0 ping bug is happening a lot more, and if we do get a game started, people lose con to each other ingame. when i lose con to someone i see their acu blow up and the game freezes. i can still type in chat, but i can not see what the person i have lost con to is typing... all the other players can see both out text.
The game will only resume if one of the players who has lost con leaves the game (this used to happen in Demigod too).
as i siad this extreme connection loss has only happened about 3 days ago and is affecting over 90% of my games. i am on teamspeak with over 10 other players from different countries and they are getting exactlly the same problem.
Are you aware of the new extreme disconnects GPG ?|||OMG, this started happening to me this weekend too! I thought it was something up with my ISP. I was getting better pings and connections to people in Russia and Europe than friends in the same city as me, with frequent disconnects to one other person in game and nil pings. Sometimes the 0 pings sorts itself if you rejoin a few times and spam test ping, but you're usually in for a crappy game. I thought it had something to do with NAT traversal. Glad to see I'm not the only one. Sad thing is once this happens to you a few times, people will not want to play with you =/|||+1 to sudden increase in not being able to connect to people.
Maybe it's steam, maybe it's the fact that my face is so horrible that it broke the internet but it could also be the fact that GPG does not know how to make a proper multiplayer lobby.|||+1 to Word's face being the source of the problem.|||TheWord|||sorian|||TheWord|||Quote:|||I couldn't connect to any of Blanks games. I always got the message "Unable to join game", even after restarting steam and trying different ways to join the game. I never had this before, so I suspect this is a Steam issue.
OTOH: If it's just Blank it could also be a problem with his ISP. Some ISPs use traffic shaping during weekends and other high traffic periods, which can negatively affect gaming.|||If that was the case, then close to everyone would be experiencing this problem. My buddy, who is using the same ISP as me, in the same city, is not experiencing any problems. I know it's not my computer because I've tested it on multiple computers. So far I can't pin this down. I've had no problems playing other games online, however - L4D2 (steam), Bad Company, ect.
Yes, when this happened to me, select people (my buddy) were not able to connect to games I hosted also.
I remember windows 7 getting updated a few days ago. It's a stretch...
QUESTION TO GPG: How does supcom handle NAT traversal and connection handshakes and does it use a proxy when 2 clients can't establish a connection with one another? Or does that just result in the nil ping stuff that we've been seeing?|||Like i siad neph, it has only been this extreme in the last few days, before we got around the 0 ping bug just by rejoining several times.
Its more the disconnects while playing which are game breaking.
For example....
I played a 2v2 with pulse today, the zero ping bug in the lobby was not as present as usual (some people joining got it, but the ones who didnt kept a stable ping) and we started the game... As soon as the game started i lost connection to Pulse, Pulse left and I carried on, me versus 2 others.
5 mins later one of my opponents lost con to me. he left and the game carried on... 15 minutes later the other guys loses con to me and i get a victory.
Anyone who i have talked to that has played in the last few days has been getting this.
Has anyone not been getting these issues today or yesterday ?|||Im glad its not just me - I though I was going crazy!
Even if I can get into a game it Desynchronize with in 2 mins.
If it is a steam problem has anyone reported it?|||+1 to this thread.|||New patch is available.|||New patch just increases the window from 4 to 8 seconds, meaning that there should be less nil pings but won't fix people disconnecting from each other mid game.|||Its a start...
As soon as people realize COD7 is a shitty game, steam will act properly again
Although I thought L4D2 uses it and I've had little problems playing that. Also doesn't explain how my buddy on the same ISP in the same city is having no problems. More elaboration would be nice.|||Well, I dont seem to have any trouble... I played like 10 games today, none of these problems occured. May be lucky, but still...
I did get a random desync message, but it was only one so no bad things happened.|||EDIT: Just saw Spooky's post after writing this. Thanks for the update!
I have to jump in this thread.
The connectivity problems are so rampant now it makes me feel like not playing this game anymore.
I'm not accusing the patch of breaking anything, but connectivity problems are HORRIBLE for me right now. Maybe it's the problems from the past week just getting worse, but I just spent 20 minutes trying to get a game, and at least 4 individuals trying to join that game had 0 ping to multiple players. Restarting SupCom2 and Steam did not help. Having different people try and host didn't help. I've been seeing more problems in the lobbies, and more disconnects in game. I'm not saying it's GPG or Steam or the patch.
I *do* know that many people I know are having an increased number of issues, both in-lobby and in-game disconnects. I would say that right now, I am only seeing 1 in THREE 4v4s successfully get beyond the lobby. Once in game, there's about a 50% chance som kind of disconnect or de-sync will occur.
I'm not blaming anyone, but this problem REALLY SUCKS, AND IS RUINING THE GAME. Hopefully someone in-the-know can let us know what might be going on.
For what it's worth, whenever I have issues, it's usually with specific individuals for a given period of time. The next day, if I have issues, it will probably be with different people, but the problems will remain with that set of new people for at least the next few hours.|||I'm entering many servers that are giving me 0 ping to everybody. It's frustrating the hell outta me.
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