Word will cover air micro in his up-coming part-2 guide.|||sovietpride|||I focus more on the theory neph, you do more of the practical stuff
But I do have a few hints in my upcoming guide :)|||Nephylim|||there's a few neat tricks. You can tell your air units to stop periodically, which will force them to retarget, so they are always firing at something and not flying in a big circle chasing a target while not shooting at anything else.
Of course, getting behind the enemy blob is important, but it's only going to give you an advantage in a few kills, so it's not really worth going to extremes over.
Similarly, luring the enemy over anti-air is nice, and will give you a considerable advantage in any air battle, but they shouldn't be stupid enoughto stay and fight over there.|||sovietpride|||Quote:|||Ovens use a lot of power...
Something that Iron showed me, if you see one of your jets getting targeted by multiple enemy jets and probably won't last too much longer, have him fly out of the air blob in the quickest path possible. This will get all the other jets to chase after it, letting your other fighters get behind and completely unload in the rear.|||That is one of the reasons why you NEVER EVER attack air units by clicking on them. And why people like me use air micro.|||I think it was UncertainCat who originally showed me this, but for the past 2 months or so, I have been using almost exlcusively A-followed-by-left-click. This makes my fighters, I think, attack move. This seems to work much better than whatever I was doing before.
However, I recently did an Aeon air game after a long hiatus, and I *think* I saw my A-left-click order go afowl, as they tred to bomb some structures when I wanted them to kill some jets instead.|||vax2007|||vax2007|||Plain wrong. Air units have priority and get targeted first.
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