- If you are in a game lobby, but are not the host, do not bother sending invites to that game. The links you send will not work. If you wish for a friend to join, send them a private message with the game title.
- For God's sake, please mention all exclusions in the title.
- Don't be in a hurry to launch the game after the 8th player joins in a 4v4. You only increase the chance of a failed launch, or worse, a drop in-game. GPG has stated tha it is best to let connections "settle" with each other for a few seconds before launching. Once every one is in the game, it is best to ask "Does anyone see a 0 ping to anyone besides themselves?" If the answer is yes, have them click test ping several times. If that does not work, one or more of them may need to try:
- Rejoining the lobby
- Restarting Supcom2 and/or Steam
If you try to launch with 2 or more people having 0 ping to each other, the launch will hang. If this happens, hit Alt-F4, then click 'No' to get back to the lobby screen. Then, as a safety precaution, change some setting in the exclusions list to automatically cause all players to unready. (Then change it back.)
- Don't rush people to ready up who just joined. Ever. I mean EVER. This one really burns me up. People need time to note the factions of their opponents and allies, the slot lineup, they need time to read exclusions, determine assass vs. supremacy, and then make a decision on their faction. If you waited three minutes for the first six people to join, you can sure as hell wait another 15 seconds for the last one to get settled and check in. One last time for the 12-year-olds out there: *DON'T EVER RUSH RECENT JOINERS TO READY. IT'S RUDE AND SERVES NO PURPOSE.*|||Sometimes exclusions change in game. For example, I'm hosting a game right now and one guy wants no nukes
Listen up people =]|||+1|||I agree, everybody should take this into consideration
+1|||dawumyster|||dawumyster|||BLaNKMiND
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