Note I am only guessing, by what I read there. I am probably wrong.
http://uman.square-enix-europe.com/trac ... l&id=VIDEO|||uh no, that's just fluff speak. That whole thing is primarily for the DLC pack.|||I concur with above.
However, I would like to see seraphim in supcom 2. They were my fav in FA
Though, it would be quite an easy way to do a second DLC. Everyone gets Seraphim, but only people who buy it can use them, and can play with everyone else, even those with no DLC.
But I ******* hate the seraphim. They were just so...useless. They were missing tons of units that other factions had recieved ages ago. They had the correct number, for a vanilla faction, but before FA came out. I can imagine it again, them having the same number and complexity of research tree of a pre-dlc faction, instead of the complexity and depth of a post dlc one.|||I donno, the Seraphim's main selling point is the fact that any and all of their units are powerhouses that are more powerful than any other faction's equivalent.
Unfortunately for them, their T1 tanks had to be balanced, or they'd simply roll over everyone. And because most games end in a T1 vs T1 blob (with T2 having difficulty making a dent), the Seraphim got themselves screwed.
Plus think of it this way: In SupCom2, we only have (counting only UEF ground forces) 1 tank, 1 artillery, 1 bot, 1 shield, 1 AA, 2 Engineers, 1 ACU and 2 Exps. That's not a lot of variety either.
The Seraphim will fit right in...|||The seraphim would've fit so perfectly in supcom 2, I was so sad they excluded them.
Though, that being said we'll probably not see them in this game, since, fluffwise, their units and stuff got merged into the aeon (hell, they even stole the sera gunship).|||wkz|||Submersible destroyer is still the coolest single idea I've ever encountered, and the Ilshavoh was baller.|||ninjageek|||Z32|||I felt that your mod was terribly and disagreed strongly with how you envisioned 'faction diversity'
I believe we went through this once before.|||Z32|||I looked back at my mod and, apparently, supcom 2 took a lot of cues from it. For example, the limited units from the start. In my mod, all you got from a T1 naval fac was a frigate. All a T1 air fac gave you was a bomber. Pretty similar to supcom 2.|||FunkOff|||wkz|||There would need to be a proper expansion pack to bring them back, just sticking them in a DLC pack without any story behind it might annoy some ppl. And I'm not sure the community behind supcom2 is large enough to make an expansion pack viable.
I'm not even convinced that we'll see another DLC, I hope that we do.. But how many people actually purchased DLC1? There's been talk on the forums of it splitting the community so I'm guessing that not everyone got it?|||redmoth|||DeadMG|||Z32|||Kahooli|||How do their T3 Subs do vs air?|||Kahooli|||Faction roles, imo should be:
Cybran: Multipurpose, stealth
UEF: Brute force, turtling
Aeon: Tactical strike
Seraphim: ????? They had no defined role, really, besides combining the other three. imo the problem with the entire faction.|||FunkOff
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