- Increased lobby timeout to 8 seconds as an experiment, up from 4. This will increase matchmaker leniency, but may result in more shaky connections being permitted into games
- Save Game Load fixes. Rare broken save games from v1.23 should load correctly now
- Fix for illuminate Quantum Floating units sometimes not leaving wreckage, not firing off their death weapon, and not being able to fire their weapons when built on water
- Fix for ACUs not finishing their current project when paused
- Fixed UI based economy exploit
Balance
- Adjusted vanilla tuning of Loyalists to match DLC.
- Adjusted vanilla tuning of Cybran Jump Jets to match DLC.
- Adjusted DLC tuning of Illuminate PD to match vanilla
AI
- Fix for AI platoons being too timid.
- Increased AI Prioritizing of enemy ACUs.
- Fix for the AI researching items twice after loading a saved game or starting a game with all research unlocked.
- Neural Net platoon fixes to salvo calculations. Should result in more persistent attacks.
- AI will attack a non-targeted enemies area if they can't attack anything else
// ah, damn, there already is a thread, only searched for "patch"|||I agree, I would prefer to have the patch # in the thread title. And this thread is easier to read. :)|||RPhilMan1
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