Monday, April 16, 2012

1v1 map requests?

Hi people!
Im working on a map pack with 1v1 maps. I am editing stock maps to make for a better 1v1 experience. I have remade 1v1 versions of these maps:
Clarke Training Center
QAI Prototype Facility
Way Station Zeta
Mirror Island
(Will upload screenshots when I get home).
Now what I would like to know, are there any maps you people would like to see a better 1v1 version of? I cannot resize maps, but I can add/move/remove mass and spawn points. If you have anything particular in mind, please share!
Pictures of stock maps here:
http://supcomdb.com/sc2/maplist
If anyone is interested in other map types, I'd like to know that too. Im working on a 3v1 version of Shiva Prime, and I am probably going to make 3v3 versions of Etched Desert (2v2) and Seraphim Isles (2v2).
Im also working on getting campaign maps working in multiplayer, but no succes just yet.|||The second last campaign map looks like it could be great for 2v2 or 3v3. I would also like to see the map from the third uef level in 1v1 if you can figure out how to convert campaign maps.
While I know that you can't resize them, I would still be interested in a larger version of Finn's revenge and spring duel.
Can you think of any way to improve Markon's?|||Would remake almost all maps for 1v1 if I could resize them, but alas...
I have plans for a lot of campaign maps, but I will see about that as soon as I actually manage to get them working.
Markon Bridge? That one will be tough. It will always be favored towards aeon... I dont really know what to do with it, frankly. If yuou have suggestions, make a painting :P (provided those pictures for a reason)|||Nephylim|||And how would that help me? The map model itself wont become smaller, will it?|||Nephylim|||The map geometry doesn't need to get smaller for the map to become perfectly viable for 1v1.|||Yeah but dude... You dont get the point. Either I just make the playable area the same, and gain nothing, or have a small area of a huge map, which probably gains me nothing too..|||Strategies have to be executed differently on different maps and in some cases simply aren't viable. Having smaller areas of large maps balanced for 1v1 increases the diversity of the gameplay by providing more maps on which to play.|||Thats why I wanted to scale down maps like Seraphim Isles for 1v1 play. Its a beautiful map for 1v1, if only it was smaller... Same goes for Van Horne Core (2v2), A bigger Open Palms (2v2v2), smaller Etched Desert (1v1), bigger Coalition Shipyard (2v2)... etc...|||I don't suppose you could try something weird like a reverse scale mod?|||I would need a mod for every map... sounds gay..

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