the existing supreme commander 2 community suffers from an inadequate number of maps as there is no map creator/editor available for us to tamper with... so if there are any developers who administer these forums (i'm going to take a wild guess and say there aren't), would you at least kindly point us to the tools/resources used to create these maps..
on another note: considering the low sales of supreme commander 2, the game should be made available entirely for free for a limited time with no set expiration, to increase popularity of the game, and a map creator/editor should be available for purchase, even if the price is staggering.
new "balances" should not be made to existing standard game statistics, as opinions of what "balance" is vary. rather, a fully customizable preset list for virtually every statistic should be available instead of just a simple exclusions list.. different customized lists can then be saved and downloaded pre-launch.|||Look before you post.
All the published information on mapping is already available on the forums.|||Also GPG supported the game plenty, just no point after more than a year since release, and the new map system negated the option to include a Map Editor
You make a lot of false assumptions.
Mike|||BulletMagnet|||Yeah, like a Valve or Blizzard game! It's not like those games had 4 to 10 times the budget this game did, come on GPG!|||sleepingcloud|||i love unsubstantiated claims by noobs who wouldn't know the first thing about games development and/or support.|||Quote:|||FieryBalrog|||Cavedog supported Total Annihilation longer. IIRC|||Those were different times, everything was different back then.
Also, SE owns the rights, they are the publisher...in many other threads mentioned before...SE decides if they want another patch or not, then they will order GPG to develop one...GPG cannot release content without authorization from SE!|||sleepingcloud|||1/10? You are a generous person sorian!|||OP misses a detailed explanation why animations are the most important aspect of every game, especially RTS... :3|||OrangeKnight|||Publishers support their games until they believe it's no longer profitable to do so, profitability usually being determined by potential future sales. Very few publishers are willing or able to take on the financial risk of funding further patches and support for games that have little or no direct future profitability, as the only potential reward is brand-building - maintaining a cult fanbase that will transition to the next game you release. Since there is seemingly no plans for a Supreme Commander 3, or at least one released by Square-Enix, clearly there's no conceivable business reason to continue spending tens to hundreds of thousands of dollars a year on future patches when the game's following has already tapered off significantly.
Would we all like more patches? Of course. Would people at GPG like to work on more patches? All of the GPG employees that post on these forums have each individually expressed a desire to work on further SC2 patches. Does any of this translate to more patches being a realistic business decision for SE? Not really.
redarrow|||sleepingcloud|||It is, I was thinking of the wrong game. Snipped that part of my post, because I'm not even sure what the heck SC2 uses for meshes/animation. It does have a 'character animation' system similar to Demigod's (used for the Kraken, among other units), but I don't see the Granny named linked to the game in any way.|||Mithy|||The global lighting model was something called Turtle, or at least that name was thrown around before.
The OP is basing his argument on the assumption that SupCom2 did not sell well. No one really knows the sales figures. And as repeated many times before, GPG can't do anything unless SE says so. If SE thinks SupCom2 has made enough money and they are satisfied with its condition, neither GPG nor any of us can do anything about it.|||It's been said before that the game was 'successful enough' by SE's standards. No details were given (and they never are, unless a game does so well that the publisher wants to brag), but clearly a year of patches means that it didn't flop.|||I think SupCom2 was a financial success but it was n't what a large part of the old fan base expected or wanted. Add to that that no map editor could be released and modding was not supported, it was a lot less attractive than FA to the existing fan base.
We all like to say that we want RTS to develop and new features and ideas are good. Fact however is that RTS fans are about as conservative as you can get and really don't appreciate change much. Blizzard sure have wanted to change a lot in Starcraft II but in the end they had to compromise.
As I see it RTS players mostly want the same game over and over again, just with some streamlining, better graphics and a couple of new units.
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