Bast Speculating: Was there plans for the megalith to transform into a sea unit the way ships transform into walkers?|||
Then again, why can fatboys go underwater but not have torpedoes?
|||I seem to remember some early screenshots that showed floating Megalith IIs, and later discussion that this was pulled. So, probably?|||Trying to imagine how OP that would be...|||What, seeing how OP cybran navy is in general?|||On an off topic note the gunships could also land before the retail game. Video: http://www.youtube.com/watch?v=vQhSIBrcU7U&feature=related|||DaemonicKnight|||oh well, landing air units was not usefull in my opinion, since there is no more fuel.they possibly were thinking of incorperating fuel before release?|||DaemonicKnight|||I quite liked the look of the game in that video (save for the retarded projectile speeds). I'm thinking it's the possibly lack of bloom, or difference in lighting model.|||The lighting was a bit darker. I like it very much too, it gives a bit more of a serious look to sc2, since right now its just all flashy.
a bit like this

I like it.|||redmoth|||LayZboy|||OrangeKnight|||haha
-If megalith moves 2 units on water:
-Kill megalith.
-Spawn ship of your choice at coordinates of megalith.
You could do something similar to turn it back into a megalith again if it moves on to land. If it works, this probably won't look very pretty. I have no idea what the code in lua would be.|||AngryMacrophage|||Or you could just give it the same motiontype as the Cybran destroyers get from the LEGS upgrade.|||Possibly make only its hull float on teh water and the legs are under, so it looks like its swimming
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