Thursday, April 12, 2012

Is air sometimes bugged?

[:1]Hi,
I have a question about air behavior...
In some games now, but not all, my air acting weird. I choose my group of maybe 40 units and use paint-attack for the enemy group. What happens now is, my planes attack, kill a few planes, but then stay idle, while the enemy group is still attack my blob. Yes, my units did not attack the whole blob with my paint-attack, even though every unit was selected with that attack.
Another issue I observed was, I gave my air-blob the paint-attack order again and only half of my units started to move...
This behavior is really rare though. My main concern is about idle units in the middle of the attack.
Is it just me, maybe my system, lagging? Or is this problem known and am not the only one?|||Maybe there is a delay before they pick a new target, or something, but I wouldnt use paint attack in the first place. You should rather use attack move or patrol mode. Im assuming here that you dont want to know how to micro as efficiently as possible, but paint attack makes your air try to focus on one unit at a time, and the result is that your air becomes LESS effective. Dont do it.|||Thx for the advice,
but yes, I wanna know how to be efficient with my air.
I end up being the air guy most of the time, doing ok, but sometimes my units simply don't attack, idle around, even though enemy units are shooting at them.
So if you have some tips, I am glad to hear them. :)
By the way, attack move is with CTRL right?|||I thought attack-move was Alt+right-click. Ctrl+right-click is for formation or unformation move depending on your setting.|||Right, my bad.|||EdWood|||how late in the game was it? and what wa your sim speed.
Normaly the paint move hits 1 unit tehn after that happens they attack any in the area staight after that unit dies.|||Air doesnt take skill. Its all about spamming units then fighting ur opponent and hope ur air is more effecient than your opponents. Sure you can attack-move but if both of you do this its all just about luck.|||in plain air-to-air, when theres is no terrain or AA to note, that statement is true. But if there is AA, inhibiting terrain (like, QAI prototype), bombing runs to make, etc, air micro DOES actually take skill. In team games, where 1 guy just spams air and his teammates dont bother with more than 1 or 2 factory AAs, indeed it takes no skill. In 1v1s, where you mix forces, have mobile AA and other stuff, I challenge you to a game, because you are plain wrong.
Also, try the CBP, that will change your opinion. Youll see microing air takes a LOT of skill now.|||Yeah i meant air to air in a team game as thats what edward plays.|||Then it is still disappointing teamplay. I can only comment for CBP teamgames as I have not played normal 3v3/4v4 in months, but in every team game where air is involved, the land players make at least some mobile and structure AA. Thats both more effective and less boring than just spamming air and A-moving into the enemy blob, hoping that your blob survives.
Then again, mobile AA is ALSO way more effective when microed properly, as I ALSO show in my guide. It gets ripped apart by splash if you dont spread them out. A tank/ Mobile AA mix can very effectively fight bomber blobs if you just spread them out a bit. The lack of tanks compared to your opponent can then easily be fixed by your air player, who is in turn free to bomb. Attack with tanks/mobile AA/bombers at the same time, and youll beat tanks+air|||I guess, most of the time I have disappointing teamplay then. :)
Getting some ground AA mixed with structure AA and forcing the enemy to fight over that area is really very effective, had to suffer from that myself sometimes. ^^
About my simspeed, I still play with a Q6600, not overclocked, and when my units sometimes started to partly behave strange, my simspeed was still positive.
The game itself runs very well and this problem only occurs "sometimes" and only with air, ground is a lot more responsive.
It is just in those 50/50 situations, when micro is important and then you realize your units are not attacking and in the meantime you already lost a few units cause of that, very annoying.
So I think attack-move is definitely one of the best tips so far.
Just to clarify this, why is paint attack a bad idea? I mean, when I single click an enemy unit in the blob, my blob attacks it, but I thought the idea behind paint attack is to avoid overkill, means all my units going after only 1 unit...|||Its definately not your Q6600. Mine works like a charm, always did.
Why is paint attack a bad idea? Think about it. All your air units will continuously try to find 1 unit and kill it. This means:
1: Lots of corner/travel time when they will not be firing
2: Lots of overkill on every target. They will shoot a humongous amount of missiles at that thing. Paint attack doesnt take into account that it takes only X projectiles to kill it, they just keep firing till its dead.
When attack moving every few seconds, as said in my guides, you spread your damage over all enemy fighters, but since your fighters will be shooting all the time, you get no overkill and maximum DPS.|||I have to watch your videos later...definitely will do that.
Yes, I understand what you are saying, I was more referring towards the "feature" paint-attack and its usefulness. I did not know that all my planes will go after one plane after another, I thought they will all attack the planes that are the closest to them...so in my opinion, paint-attack is totally useless. I am just confused about that useless feature then, thats all.
I cannot wait to try out a few new ideas of yours. ^^|||The only thing paint attack is useful for is making sure your LRA are busy for a while.|||Has anyone tried using teleport in air-to-air? It seems like it'd be a good way to regroup when spread/catch fighter blobs from behind, but I've never actually gotten it while I don't have air superiority already.|||Airteleportation is quite nice, also the range is huge, compared to ground teleportation.
Transporter drops or even gunships directly over the enemy ACU is quite nice. ^^|||In my experience, its only useful with gunships. The chargup is so long that it still gets a huge number of units killed in an air-to-air battle. Its also a bad way to begin a fight, and the only purpose on fighters is to (jump around an air blob to) surprise bomb an ACU or experimental.|||There is only 1 purpose of it in air to air and thats snipe the enermy commander but even then uef will beat ur air before u even have enough rp to get it.|||Probably, because teleport is rediculously expensive. For a good reason. Against UEF air, you want to always AVOID a "fair" confrontation, and instead keep your fighterbombers above AA - he cant do anything else with his wasps, and if he makes bombers, you can take him on. Simply have one ally, best would probably be cybran, make mobile AA, and do some bombing runs when he attacks or gets attacked. If the enemy air player responds, you win the fight.|||It's also good for non-cybran mex harass. It's practical to teleport a transport full of mmls or a group of gunships to the opposite side of the enemy base and then retreat. Granted its a bit expensive in rp if you aren't using transports anyway.|||I know air teleport is good with transports and gunships to a lesser extent, I was asking if anyone had used it in fighter battles...
Also if you queue up the unload order on the same spot as the teleport they unload instantly, with none of the usual little delay to float into position.
75 tank doom drops are fun.|||Indeed, thats what i meant with drops...pretty epic but rare in regular games. ^^
Anyway, thx Nephylim, attack-move came never to my mind, air is a lot easier right now. :)|||Ok after playing some games since your tips now, I must say, thx a lot.
My air-game is now a lot better and I haven't lost yet once. :)
My air is reacting faster, even gunship blobs are killed pretty fast and not one by one. ^^
Thx Neph|||[INS] 1337 air trickies to the rescue!

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