I was just thinking of different ways to play Supreme Commander 2. One game concept I'd like to see is a "Galaxy campaign."
Heres a thought of how it might be played.
1. Form a clan. It can be "faction pure" to add to the fun.
2. There are a list of planets the need to be conquered and held. The team that can conquer and hold X number of planets wins!
3. Every planet can be assigned 1-4 players for attack and defense. We'd have to do it at the same time so there would be no cheating.
4. At a certain point every day there would be a series of games to contest the planets being attacked/defended.
That means that the opposing teams would often not be the same strength.
Team 'A' may assign 3 players to planet ___________, 2 players to planet ___________, and 1 player to planet ________________ and planet _____________.
That means that in some games you'd outclass the opposing team(s) and other games you might be outclassed. In cases of 3-4 teams contesting the same planet, you might have to have 2+ battles to contest the planet. Most team wins gains the planet.
Anyway, just some crazy ideas. Any thoughts?|||This sounds a bit like the Galactic War project for SupCom1. Interesting to see if it would work for SupCom2 since it uses Steam.|||X-Cubed|||It was up and running for some time, but I don't think the project ever reached the level that it was planned to reach.|||You probably wouldnt get enough active players to keep it running. Nice idea though.|||Sounds like a pretty neat concept!
But as Neph said, it might be difficult to get going.
P.S. I heard the Dutch like domination...|||this is pretty much the same way boneyards ran back in the day of total annihilation.|||RPhilMan1|||Which is just another way of saying that Dutch people suck dicks.|||Cygmus|||Silly Neph, stop denying that you love sucking dicks.|||like the idea. needs some work on the rules.
instead of assigning to defend, i think it is better to use travel.
will draw a starmap. with routes between the stars. each star is a SupCom2 map.
capitals would be 4v4 maps/planets. if we want more stars in the galaxy, we can use some maps twice.
when player dies - he retreats to closest controlled star.
the team that is controlling more stars needs an advantage.
i can think of 2 - research and mass points.
all controlled planets will give some gold each turn.
4 mass points are always free, as well as all first tier upgrades.
before battle is started you pay some gold to use more masspoints and some gold for higher level upgrades(separately for all 5 categories).
on a small map it will be near impossible to defend 1v2 even if you have gold, but it will make a difference on maps like corvana chasm
if you break the rule, i.e. build more mexes than you paid for, or research smthing higher than paid level - battle for the star is lost and you retreat.|||potential flaw: Team that controls more planets will never lose dominance because of that huge advantage. Certainly in MMO's, I would expect that the more territory you have, the bigger your starting DISadvantage will be in every battle. This way you would need to be significantly better to conquer everything, and smaller teams/clans could conquer some area of their own. Having a big empire would mean repeatedly beating other teams with disadvantages, which would be your bragging right.|||One thought;
what if you could only bring in so many players on your team based on how many planets you controlled?
For example if you controlled 0-3 planets you could only use 6 players, even though your 'clan' had 14 players in it. The other players would sit out on reserve until enough planets were conquered.
I like the idea of a star map. Kinda like a giant game of space Risk, but instead of rolling dice you played out games. That way you could see what key areas needed to be held.
Does anybody have the technical knowledge to pull something like that off?
If they ever do a Supreme Commander 3 I love it if that added this kind of element to the game.
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