(In b4 lock)|||Hahahah XD . Nevertheless, my saying would be: Spread the word!!. Those potential new players around who do not own a copy of this game yet have no excuses right now!.|||Who is this kid?|||It IS cygnus for sure guys. Hahaha
Cheaper than a McDonalds meal and about as satisfying.
I dont mind paying £1.74. I think thats about all its worth to me.|||LOL @ OP. After all this time, srsly?
Meh, why is it twice as expensive here in the EU.|||lolatgpg|||Its cygnus, you dummies
This forum badly needs moderators that liberally delete posts and ban trolls.|||Actually, liberally deleting is bad. Everyone will cry Nazi-Moderation at every moment possible, and the people that support Sup2 will have their toes stood on and become just as jaded as the people like lolatgpg.
That way, everyone is upset.|||lolatgpg|||Also, I took the opportunity to grab the DLC since it was on sale too.|||Damn you people, now I've bought it too! Not like I don't already have a 30 games back-log...
Anyway, it's almost twice as expensive here in the EU, it made the list of top rip-offs on SteamPrices.com. Square Enix, consider yourself slapped.
I just hope that at least a little bit of my money ends up at GPG, I doubt it though.|||Col. Jessep|||Steam can afford these outrageous sales since now that they've got the servers set up, it costs virtually nothing to sell a game, so all of the money you give them (less tax and publisher percentages) is all revenue to them. With a physical shop you have also got the costs of shelf space and staff time to pay (On top of previous). So you won't see them selling at this price unless they're about to bin it.|||Stin|||Col. Jessep|||@Manta: You are kidding, right? Triple-A development is notoriously risky. Big games cost millions to develop and many don't make their cost back. That's why the Indie scene is expanding like a hot air balloon- because AAA game development is dying very hard. If you're not an existing proven AAA game developer, it's incredibly hard to break in.|||GPG are obviously okay though, since you don't get asked for DLC without proving you're good at what you do.|||btw game has 290k copies sold, not counting X-box sales|||How work-for-hire game development usually works, afaik:
Publisher pays fixed amount of money to developer.
Developer makes game. Dev makes profit or loss based on how much money they received for the project vs. costs. (mostly wages vs. time taken to finish the game).
Game is completed and sold. Publisher takes all profits. Developer is assigned a certain percentage of the profits, but first that percentage goes to repaying the publisher for the money paid in step 1.
If the game makes enough profits to fully repay the publisher, the developer will start receiving royalties. This almost never happens.
Dev looks for another project to stay in business. Eg. DLC, other games etc. Repeat and rinse.
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This is similar to how music recording contracts work afaik.
I'm a bit muddy about the repayment part - whether total profits goes towards it, or the dev's share only. And whether its the money paid to dev, or all costs including marketing etc.
Theres also variation due to contract negotiations, so its not always like this.
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