Thursday, April 12, 2012

Will there be any more DLC?

[:1]Team,
SC2 is a great game and you have a fan base of SC players who have been with you since the beginning.
We are starting to struggle with no new updates and could use some help.
As a minimum a map pack would be great, but a DLC with new units \ structures would be great too.
Any chance of atleast a map pack any time soon?
Loyal Supporter
Viper490|||Most likely no.
First off, Square Enix is in charge, so any DLC has to be requested by them. If SE is content with the way SupCom2 is, then there will be no DLC even if GPG wants to make some.
Second, GPG is now developing Age of Empires Online. Most of their efforts are going towards that project, so it's unlikely that any more work will be done on SupCom2.|||Zero chance.|||@ Viper490
There is always the SC2 Revamp mod. :wink:
http://www.moddb.com/mods/revamp-mod/images
:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
We just need to get a the SC2 3ds max tool finished and I'll be making new big maps.
I'm not shore when this will take place :( but with in the next few months I'm hoping. :||||Neat reinterpretation of the UEf commander. He shouldn't have chicken legs though ;-p Also, the XP triple barrel tank, me likey.|||Even though DLC is unlikely it would still be great to get a balance patch/research tree patch to change the metagame!
Make Urchinow's and Wilfinja's more useful. Reorganize the trees in general so that minor experimentals/artillery/offensive acu upgrades come a little later (like swap the tech that comes after megas/fatboys with the unit itself, so you get another land upgrade on the way but delayed the unit by 3-5 RP). Also spread out the experimentals and the crazy abilities on the trees so that no tree dead ends in a bad place (and add a bridge to the end of some dead ends to lead to other tech paths/experimentals). Tweak air so that it is a little better to start but not super spammable/near unbeatable if left unchecked. Gunships could use a little speed boost. Navy...thats a whole other story.
Shrinking the size of all "T1" standard units would be cool too.
All the mods that have tweaked things are great, but until anything official comes along it is hard to find games that are not against friends.
There was a stickied thread not too long ago regarding a patch, anyone close to the frontlines care to elaborate as to what happened with that?|||PLEY TEH REVAMP MOD GOGOGO!
Edit: but yeah, on subject: theres allready a map pack available on the moddb page of revamp mod, wich adds some maps from campaing and some modified maps of the game (11 in total). you should have a bit of fun with those.|||I must say, Ive taken a look at the moddb page, and I was really impressed with all the revamp stuff on there. You guys made one hell of a mod...|||Nephylim|||jazz117|||And there will be better ai in not too long also :-D|||redmoth|||Nephylim|||Does it actually macro/micro differently, except for build orders?|||Hard coded, I believe. It macroes differently though. Doesent build useless buildings, focuses on experimentals once it unlocks them. not too long, once LoD shows me how, it will stop building tier1 units once it gets tier2 units, and so long so forth. I'll probably end up preventing it from building more than 1 gantry to save some money. Maybe.
I just need to get it to build some more egens at the begining.... And its not working so well right now :evil: haha

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