Tuesday, March 27, 2012

Cheats in campaign

[:1]How do i enable cheats on campaign, i tried the tutorial on http://www.actiontrip.com/cheats/suprem ... er-2.phtml
But Steam updates the game.prefs file each time i load Supreme Commander 2 ?|||That's because you're not supposed to cheat your way into achievements.

Ok. Who made this?

[:1]I was scouring the internet when I found this image. I barely even know what to say. Hell I signed in for the first time in probably a year or so because I saw supcom portrayed in a way that makes me feel very confused.
Image
Uploaded with ImageShack.us
And Now I ask why?|||Wat...
Mike|||wat indeed|||We need a Bronie to explain it.|||Watch the show, guys. Watch the show.

In the mean time, here is a Pinkie Pie Launcher:
Image|||Spooky|||Now that I have thought about it. I would really like one of those hats.|||http://knowyourmeme.com/photos/157742-m ... p-is-magic|||wow I made a really confusing post...
to simplify things
the infection has begun. Chose your sides|||Makes about as much sense as the rest of SupCom 2's plot|||Zataku

Pshields op

[:1]Just thought id let gpg know.
http://www.gamereplays.org/supremecomma ... ost8704186
http://www.gamereplays.org/supremecomma ... &id=229371
http://www.gamereplays.org/supremecomma ... &id=229387
http://www.gamereplays.org/supremecomma ... &id=229296|||I really truthfully do not know if you're being serious or not. Not because I think the possibility of p shields being op is ridiculous, it just isn't easy to tell.|||Actually, they are a bit OP against Aeon because Aeon lacks splash. There's a reason Neph took off almost 2/3 of their hp in the CBP when he made them splash resistant.|||Easy counters for Aeon are Splash bombers, teleport, Overcharge and the Urchinow.
UEF invests 5 RP into pshields. If youre committed to land at that point, turtle to teleport. If comitted to air, go splash. Otherwise get overcharge or an urchinow. If you just hold out long enough, which is easily possible, then you will be fine. PSHIELDS ARE EXPENSIVE. Basically the only way to lose is to trade tanks for shield health. You gotta play defensive by making use of chokepoints, PD and fac shields.|||Nephylim|||- Splash bombers are killed by a rush... Not by a rush with pshields, dear DK ;)
- PD cant do **** against 10 Pshields... They can when supported by 20 tanks vs your 10 tanks and 10 pshields
- Urchinow cant micro back... LOL. Just LOL. I am not even going to bother explaining that one.
- Overcharge rush =/= ACU rush.|||Pshields should be used as a counter to aeon land. NOT as a tactic you HAVE to do and pshields build quick.|||DaemonicKnight|||Neph, just come back and demonstrate this. Because everyone is losing to the p-shields. Of course, I haven't actually tried playing seriously against them (I went harvogs 8) ), but I still think I'll lose.

[SC2] Useful links 26/06/11

[:1]Useful links updated 26/06/11

Game Resources
Dr. Birk's GameReplays ultimate SC2 guide.
A comprehensive collection of links and guides separated by level of experience.
Supreme Commander 2 Steam News Page
Location for Up to date Patch notes as well as general news.
Supreme Commander 2 DataBase
A great site containing all the unit stats from all versions of Supreme commander 2, including the Demo. Hosted by NovakPL.
Supreme commander 2 Maplist
A Listing of the Maps available for Skirmish and Multiplyer, including the Exclusive maps(but they aren't shown seperately or marked as such yet.). Hosted by NovakPL.
Supreme commander 2 Interactive Research Trees BETA
A collection of Intereactive research trees for all factiosn and unit types, also shows information for the Upgrades themselves adn lists total Research "Spent". Hosted by cwm33.
Tool: Set SC2 Unit Cap to 1000
This Tool automates manually setting the game's unit limit to 1000. Hosted by v1c7r1x
Sites
GameNubs.com - Fansite
A Fansite boasting helpful Articles and Replays. Hosted by PrinceNub.
Supreme Commander Talk
Recently Revived and Expanded to cover Supreme Commander 2! hosted by Cyde Weys.
Supreme Commander 2 League
The League allows you to play other players using a League system. Hosted by Standard`
Other
Official Supreme Commander 2 Steam Chat Group
A Great Place to find games and talk about Supreme Commander 2.
Supreme Commander 2 Community Website
A Community Website dedicated to Supreme Commander 2
If you have anything to add, feel free to PM OrangeKnight with a link and a description of the site!

DLC Enabled

[:1]Now that the DLC has released, a brief discussion of specifics related to the "DLC Enabled" checkbox on the main menu is due. The checkbox was set up as the Universal Solvent for all DLC, and allows the user to one-click the type of game they see and play without requiring the complex overhead present in the separated builds of Forged Alliance.
- With the DLC enabled, players will only see multiplayer games of other players with DLC enabled. With DLC disabled players will only see multiplayer games of other players who either don't have their DLC enabled or don't have DLC. The Friends tab and Steam interface do not filter listings, so you can still see all your SC2 and Steam friends and join their games. The host will be prompted if non-DLC friends have joined his lobby using this method.

- Skirmish saves and replays created with DLC enabled will only display when DLC is enabled. SKrimsh saves and replays created with DLC disabled will only display when DLC is disabled. Future updates will patch both DLC and vanilla simultaneously, so the version number will still be relevant to replays (and possibly saves).

- Ranked and Unranked searching with DLC enabled will search for other players with DLC enabled, DLC units and reasearch are available in these matches. With DLC disabled Ranked and Unranked searches will search for other players with DLC disabled, or who do not have DLC, these matches will not have DLC in them.
- The Exclusion "No DLC units" removes the DLC units from a match, but allows players to play on new DLC maps (or exisitng maps) with the new research, but without the new units. This exclusion has no effect if players are playing without DLC or with DLC disabled.
- Servo

Shaking the exploit tree

[:1]I am looking for information on known exploits in the current build (either vanilla or DLC).
We *think* we have a good up-to-date list, based on Forum and PM feedback, but we would love to get the opinions of those who play most actively, and perhaps haven't voiced the problems they see.
If you have insight into one or more exploits, please send me a PM with a list of ones you know about. I will message you back for more detail if there is one that we haven't heard about and need more information.
I may not be able to respond to every PM, depending on volume, but if you don't get a response, then please assume that we know about your list, and accept our thanks in advance for the responses.
- Servo|||Good to know ... guys, on your place I'd damn make sure to send good feedback on time. This might very well be last important/meaningful patch for this game at all, and you'd rather not be screwed like with FA ... take a hint*

* if there is any good time for getting something fixed, then do it now
|||So theres going to be a patch?

cough cough
balance
cough cough
COUGH|||Throw in as many of the CBP balance changes as possible and you would really make my day. :D|||Oh god. Oh god. CBP changes in an official patch would have me playing this game again 3 hours a day. Don't get me wrong, fixing exploits is nice, but when you mostly play with people you know balance is more important than fixing things nobody will use anyway.|||*cough* Method to pass arbitrary Lua data between lobby states, and to the Sim. *cough*|||When you move ur commander and it hits a unit the commander stops for no reason as if the tank is bigger tank the commander. Can really affect u when trying to avoid a snipe.|||Rougue Nanites being able to be produced in multiple numbers (this got PM'ed months and months ago). (I also think the same bug can apply to Magnetron)|||It would be really nice if the desync message doesnt pop up every 5 seconds when someone's desyncing, maybe add a "don't show again" button. This would fix the problem in ranked where people desync on purpose to make the opponent leave
Also, loyalist are too weak, making Cybran way underpowered (completely unused) in 1v1s. I agree on taking changes from the CBP into the game :D|||+1 for CBP to be implemented
Also can u please make a hotkey for allowing ur units to attack a unit and move in a percific direction (or move and a attack a percific unit). This really annoys me how u cant do this :(|||DaemonicKnight|||DaemonicKnight|||RPhilMan1|||Aeon ACU loses it's speed upgrade after building or repairing something on many maps.
There is no way I know of to get the upgrade back once you build or repair something.|||Yep, I've been playing ai for quite a couple of month, I havent touched multiplayer except to play with some friends. The CBP would have me back playing online with Everybody else here.
+1 to CBP.|||Lol sorry for majorly derailing the thread, Servo. Didnt expect that kind of response at all. I love you people.|||BulletMagnet|||+1 CBP|||What about the debate on the pull-in-smash transport bug/"feature"?
Personally, I think it should stay. It's very difficult to acquire; I've never once gotten to that point in the game, and it would be very amusing to pull off. Aside from fighters, there's not a whole lot of units that combo would be strong against that late into the game.
Also, there have been replays floating around where a player is able to acquire an insane amount of research within minutes. Pretty sure GPG is aware of this going on and I hope it is fixable.|||I have heard about there being a research point exploit, but no one has said how it is done. If anyone knows how to perform this exploit, it would help a lot.|||I like the pullinsmash/transport combo too. Its quite funny and it doesn't affect general competitive gameplay.
I have had a case where a battleship clipped onto land on seraphim islands and couldn't fire or go back to sea. It was tipped up like it was sinking and couldn't shoot. However, I could move it around the island.
I also saw a similar case where my ally's pullinsmash clipped into a mesa on etched desert and became invincible after being teleported there with a space temple. It killed quite a lot of the AI's tanks. I have no idea how to recreate either of those bugs though and I didn't save the replays.|||DaemonicKnight|||sorian|||I believe the research exploit involves modifying memory (hence the desync). There's at least one program that at one time was able to modify supcom2 memory and change the mass and energy of a player in single player. I would imagine the research hack is along the same lines, making it rather difficult to permanently patched.
If gpg would like, I'm sure the community can point them to some replays where someone used this exploit.|||dawumyster